'Declaration
Property Isolated As Boolean
'Usage
Dim instance As _EasyUAClient Dim value As Boolean instance.Isolated = value value = instance.Isolated
bool Isolated {get; set;}
'Declaration
Property Isolated As Boolean
'Usage
Dim instance As _EasyUAClient Dim value As Boolean instance.Isolated = value value = instance.Isolated
bool Isolated {get; set;}
This method or property does not throw any exceptions, aside from execution exceptions such as System.Threading.ThreadAbortException or System.OutOfMemoryException.
// This example shows how to create and use two isolated client objects, resulting in two separate connections to the target // OPC UA server. using System; using System.Diagnostics; using OpcLabs.EasyOpc.UA; using OpcLabs.EasyOpc.UA.OperationModel; namespace UADocExamples._EasyUAClient { class Isolated { public static void Main1() { UAEndpointDescriptor endpointDescriptor = "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer"; // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported) // or "https://opcua.demo-this.com:51212/UA/SampleServer/" // Instantiate the client objects and make them isolated var client1 = new EasyUAClient { Isolated = true }; var client2 = new EasyUAClient { Isolated = true }; // The callback is a local method the displays the value void DataChangeCallback(object sender, EasyUADataChangeNotificationEventArgs eventArgs) { Debug.Assert(!(eventArgs is null)); Console.Write($"[{eventArgs.Arguments.State}] "); if (eventArgs.Succeeded) { Debug.Assert(!(eventArgs.AttributeData is null)); Console.WriteLine(eventArgs.AttributeData.ToString()); } else Console.WriteLine("*** Failure: {0}", eventArgs.ErrorMessageBrief); } Console.WriteLine("Subscribing..."); client1.SubscribeDataChange(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853", 1000, DataChangeCallback, state: 1); client2.SubscribeDataChange(endpointDescriptor, "nsu=http://test.org/UA/Data/ ;i=10853", 1000, DataChangeCallback, state: 2); Console.WriteLine("Processing data change events for 10 seconds..."); System.Threading.Thread.Sleep(10 * 1000); Console.WriteLine("Unsubscribing..."); client1.UnsubscribeAllMonitoredItems(); client2.UnsubscribeAllMonitoredItems(); Console.WriteLine("Waiting for 2 seconds..."); System.Threading.Thread.Sleep(2 * 1000); } } }
# This example shows how to create and use two isolated client objects, resulting in two separate connections to the # target OPC UA server. # The QuickOPC package is needed. Install it using "pip install opclabs_quickopc". import opclabs_quickopc import time # Import .NET namespaces. from OpcLabs.EasyOpc.UA import * from OpcLabs.EasyOpc.UA.OperationModel import * # The callback is a regular method the displays the value. def dataChangeCallback(sender, eventArgs): print('[', eventArgs.Arguments.State, '] ', sep='', end='') if eventArgs.Succeeded: assert eventArgs.AttributeData is not None print('Value: ', eventArgs.AttributeData.Value, sep='') else: print('*** Failure: ', eventArgs.ErrorMessageBrief, sep='') endpointDescriptor = UAEndpointDescriptor('opc.tcp://opcua.demo-this.com:51210/UA/SampleServer') # or 'http://opcua.demo-this.com:51211/UA/SampleServer' (currently not supported) # or 'https://opcua.demo-this.com:51212/UA/SampleServer/' # Instantiate the client objects and make them isolated. client1 = EasyUAClient() client1.Isolated = True client2 = EasyUAClient() client2.Isolated = True print('Subscribing...') IEasyUAClientExtension.SubscribeDataChange(client1, endpointDescriptor, UANodeDescriptor('nsu=http://test.org/UA/Data/ ;i=10853'), 1000, EasyUADataChangeNotificationEventHandler(dataChangeCallback), 1) # state IEasyUAClientExtension.SubscribeDataChange(client2, endpointDescriptor, UANodeDescriptor('nsu=http://test.org/UA/Data/ ;i=10853'), 1000, EasyUADataChangeNotificationEventHandler(dataChangeCallback), 2) # state print('Processing data change events for 10 seconds...') time.sleep(10) print('Unsubscribing...') client1.UnsubscribeAllMonitoredItems() client2.UnsubscribeAllMonitoredItems() print('Waiting for 2 seconds...') time.sleep(2) print('Finished.')