| Name | Description | |
|---|---|---|
|  | UANodeAttribute Constructor | 
 
            The following tables list the members exposed by UANodeAttribute.
| Name | Description | |
|---|---|---|
|  | UANodeAttribute Constructor | 
| Name | Description | |
|---|---|---|
|  | BrowsePath | Specifies the browse path for the OPC node. | 
|  | Deferred | Determines whether the node will be mapped in a deferred manner. | 
|  | NodeId | A node Id. Stores an identifier for a node in a server's address space. | 
|  | TypeId | When implemented in a derived class, gets a unique identifier for this System.Attribute. (Inherited from System.Attribute) | 
| Name | Description | |
|---|---|---|
|  | Equals | Returns a value that indicates whether this instance is equal to a specified object. (Inherited from System.Attribute) | 
|  | GetHashCode | Returns the hash code for this instance. (Inherited from System.Attribute) | 
|  | GetType | Gets the System.Type of the current instance. (Inherited from object) | 
|  | IsDefaultAttribute | When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from System.Attribute) | 
|  | Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from System.Attribute) | 
|  | ToString | Returns a string that represents the current object. (Inherited from object) | 
| Name | Description | |
|---|---|---|
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from object) | 
|  | MemberwiseClone | Creates a shallow copy of the current System.Object. (Inherited from object) | 
| Name | Description | |
|---|---|---|
|  | SetState<TNode> | Sets the arbitrary object associated with the node. |