Name | Description | |
---|---|---|
DefaultCopyBufferSize | The default buffer size for copy operations. Equals to 81920 bytes. | |
DefaultStreamBufferSize | The default stream buffer size. Equals to 4096. |
The following tables list the members exposed by IEasyUAFileTransferExtension2.
Name | Description | |
---|---|---|
DefaultCopyBufferSize | The default buffer size for copy operations. Equals to 81920 bytes. | |
DefaultStreamBufferSize | The default stream buffer size. Equals to 4096. |
Name | Description | |
---|---|---|
CreateStream | Overloaded. Creates a new OPC UA file and provides a System.IO.Stream to access it for reading/writing. | |
Equals | (Inherited from object) | |
GetHashCode | Serves as the default hash function. (Inherited from object) | |
GetType | Gets the System.Type of the current instance. (Inherited from object) | |
OpenOrCreateStream | Overloaded. Opens an existing OPC UA file, or creates a new OPC UA file if one does not exist, and returns a System.IO.Stream to access the file data.
If the file already exists, the method opens it. If the file does not exist, the method creates a new file. In both cases, the method returns a System.IO.Stream object that can be used to access the file data. | |
OpenOrCreateStreamWriter | Overloaded. Creates or opens an OPC UA file for writing text via System.IO.StreamWriter. | |
OpenStream | Overloaded. Opens a System.IO.Stream on the specified OPC UA file. | |
OpenStreamReader | Overloaded. Opens an existing OPC UA text file for reading via System.IO.StreamReader. | |
OpenStreamWriter | Overloaded. Opens an OPC UA file for writing text via System.IO.StreamWriter. | |
ReadAllBytes | Overloaded. Returns the contents of an OPC UA file as a byte array. | |
ReadAllText | Overloaded. Returns the contents of an OPC UA text file as a System.String. | |
ToString | Returns a string that represents the current object. (Inherited from object) | |
WriteAllBytes | Overloaded. Writes binary data to an OPC UA file. | |
WriteAllText | Overloaded. Writes text to an OPC UA file. |
Name | Description | |
---|---|---|
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from object) | |
MemberwiseClone | Creates a shallow copy of the current System.Object. (Inherited from object) |
Name | Description | |
---|---|---|
SetState<TNode> | Sets the arbitrary object associated with the node. |