OPC Studio User's Guide and Reference
AEReactive Class Members
Properties  Methods 


OpcLabs.EasyOpcClassic Assembly > OpcLabs.EasyOpc.AlarmsAndEvents.Reactive Namespace : AEReactive Class

The following tables list the members exposed by AEReactive.

Protected Constructors
 NameDescription
Protected ConstructorInitializes a new instance of the class with serialized data.  
Top
Public Properties
 NameDescription
Public PropertyThe alias provider to be used for resolving aliases by this reactive object.  
Public PropertyThe selector of the client object that is used for OPC Alarms&Events operations.  
Public Propertystatic (Shared in Visual Basic)The default alias provider that will be used when new instances of AEReactive are created, and no alias provider is specified.  
Public Propertystatic (Shared in Visual Basic)The default client selector that will be used when new instances of AEReactive are created, and no client selector is specified.  
Top
Public Methods
 NameDescription
Public MethodOverridden.   
Public MethodOverloaded. Overridden. Infrastructure.  
Public MethodOverridden.   
Public MethodOverridden.   
Public Method (Inherited from OpcLabs.BaseLib.Info)
Public MethodGets the System.Type of the current instance. (Inherited from object)
Public Method (Inherited from OpcLabs.BaseLib.Info)
Public Method (Inherited from OpcLabs.BaseLib.Info)
Public Method (Inherited from OpcLabs.BaseLib.Info)
Top
Protected Methods
 NameDescription
Protected MethodAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from object)
Protected MethodCreates a shallow copy of the current System.Object. (Inherited from object)
Protected MethodObtains a client object to be used by this reactive object.  
Protected MethodOverridden. Infrastructure.  
Protected MethodOverridden. Infrastructure.  
Top
Extension Methods
 NameDescription
Public Extension MethodSets the arbitrary object associated with the node.
Top
Public Operators
Determines whether the two objects are equal.
Determines whether the two objects are not equal.
Top
See Also

Reference

AEReactive Class
OpcLabs.EasyOpc.AlarmsAndEvents.Reactive Namespace