|   | Name | Description | 
  | AccumulatedDuration | The accumulated duration this state has been active (excluding the current active state). In milliseconds.   | 
  | AccumulatedDurationDouble | The accumulated duration this state has been active (excluding the current active state). In milliseconds, as double-precision floating point number.   | 
  | AccumulatedTimeSpan | The accumulated time span this state has been active (excluding the current active state).   | 
  | AverageDuration | The average duration this state has been active (excluding the current active state). In milliseconds.   | 
  | AverageTimeSpan | The average time span this state has been active (excluding the current active state).   | 
  | CurrentActiveDuration | The duration of the current active state; zero if not active. In milliseconds.   | 
  | CurrentActiveDurationDouble | The duration of the current active state; zero if not active. In milliseconds.   | 
  | CurrentActiveEnterTick | The tick when the state has currently become active; -1 if not active.   | 
  | CurrentActiveEnterTickDouble | The tick when the state has currently become active; -1 if not active. As double-precision floating point number.   | 
  | CurrentActiveEnterTime | The time when the state has currently become active; minimum DateTime value if not active. In UTC.   | 
  | CurrentActiveEnterTimeLocal | The time when the state has currently become active; minimum DateTime value if not active. In local time.   | 
  | CurrentActiveTick | The current tick; -1 if not active.   | 
  | CurrentActiveTickDouble | The current tick; -1 if not active. As double-precision floating point number.   | 
  | CurrentActiveTime | The current time; minimum DateTime value if not active. In UTC.   | 
  | CurrentActiveTimeLocal | The current time; minimum DateTime value if not active. In local time.   | 
  | CurrentActiveTimeSpan | The time span of the current active state; zero if not active. In UTC.   | 
  | EnterCount | Number of times the state has been entered (transitioned into).   | 
  | FirstEnterTick | The tick when the state was entered (transitioned into) the first time.   | 
  | FirstEnterTickDouble | The tick when the state was entered (transitioned into) the first time. As double-precision floating point number.   | 
  | FirstEnterTime | The time when the state was entered (transitioned into) the first time; minimum DateTime if never entered. In UTC.   | 
  | FirstEnterTimeLocal | The time when the state was entered (transitioned into) the first time; minimum DateTime if never entered. In local time.   | 
  | IsActive | Determines whether the state is currently active (transitioned into but not yet transitioned from).   | 
  | LastCycleDuration | The duration of the last active state (excluding the current active state); -1 if no completed active state. In milliseconds.   | 
  | LastCycleDurationDouble | The duration of the last active state (excluding the current active state); -1 if no completed active state. In milliseconds, as double-precision floating point number.   | 
  | LastCycleEnterTick | The tick when the state was entered (transitioned into) the last time (excluding the current active state); -1 if no completed active state.   | 
  | LastCycleEnterTickDouble | The tick when the state was entered (transitioned into) the last time (excluding the current active state); -1 if no completed active state. As double-precision floating point number.   | 
  | LastCycleEnterTime | The time when the state was entered (transitioned into) the last time (excluding the current active state); minimum DateTime value if no completed active state. In UTC.   | 
  | LastCycleEnterTimeLocal | The time when the state was entered (transitioned into) the last time (excluding the current active state); minimum DateTime value if no completed active state. In local time.   | 
  | LastCycleLeaveTick | The tick when the state was left (transitioned from) the last time; -1 if never transitioned from.   | 
  | LastCycleLeaveTickDouble | The tick when the state was left (transitioned from) the last time; -1 if never transitioned from. As double-precision floating point number.   | 
  | LastCycleLeaveTime | The time when the state was left (transitioned from) the last time; minimum DateTime if never transitioned from. In UTC.   | 
  | LastCycleLeaveTimeLocal | The time when the state was left (transitioned from) the last time; minimum DateTime if never transitioned from. In local time.   | 
  | LastCycleTimeSpan | The time span of the last active state (excluding the current active state). System.Threading.Timeout.InfiniteTimeSpan if no completed active state.   | 
  | LastEnterTick | The tick when the state was entered (transitioned into) the last time.   | 
  | LastEnterTickDouble | The tick when the state was entered (transitioned into) the last time. As double-precision floating point number.   | 
  | LastEnterTime | The time when the state was entered (transitioned into) the last time; minimum DateTime if never entered. In UTC.   | 
  | LastEnterTimeLocal | The time when the state was entered (transitioned into) the last time; minimum DateTime if never entered. In local time.   | 
  | LeaveCount | Number of times the state has been left (transition from).   | 
  | MaximumDuration | The maximum duration this state has been active (excluding the current active state); 0 if no completed active state. In milliseconds.   | 
  | MaximumDurationDouble | The maximum duration this state has been active (excluding the current active state); 0 if no completed active state. In milliseconds, as double-precision floating point number.   | 
  | MaximumTimeSpan | The maximum time span this state has been active (excluding the current active state); zero if no completed active state.   | 
  | MinimumDuration | The minimum duration this state has been active (excluding the current active state); -1 if no completed active state. In milliseconds.   | 
  | MinimumDurationDouble | The minimum duration this state has been active (excluding the current active state); -1 if no completed active state. In milliseconds, as double-precision floating point number.   | 
  | MinimumTimeSpan | The minimum time span this state has been active (excluding the current active state); System.Threading.Timeout.InfiniteTimeSpan if no completed active state.   | 
  | RunningAccumulatedDuration | The running accumulated duration this state has been active (including the current active state). In milliseconds.   | 
  | RunningAccumulatedDurationDouble | The running accumulated duration this state has been active (including the current active state). In milliseconds, as double-precision floating point number.   | 
  | RunningAccumulatedTimeSpan | The running accumulated time span this state has been active (including the current active state).   | 
  | RunningAverageDuration | The running average duration this state has been active (including the current active state). In milliseconds.   | 
  | RunningAverageTimeSpan | The running average time span this state has been active (including the current active state).   | 
  | RunningMaximumDuration | The running maximum duration this state has been active (including the current active state). In milliseconds.   | 
  | RunningMaximumDurationDouble | The running maximum duration this state has been active (including the current active state). In milliseconds, as double-precision floating point number.   | 
  | RunningMaximumTimeSpan | The running maximum time span this state has been active (including the current active state).   |