// This example shows how to use a function to define what happens with the value when an OPC client writes to a data
// variable. This is an example of the push data consumption model.
// You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server.
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-ConnectivityStudio/Latest/examples.html .
// OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-CSharp .
// Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
// a commercial license in order to use Online Forums, and we reply to every post.
using System;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.NodeSpace;
namespace UAServerDocExamples._UADataVariable
{
class WriteValueFunction
{
public static void Main1()
{
// Instantiate the server object.
// By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
var server = new EasyUAServer();
// Create a writable data variable and add a function that will be called when the data variable is written to.
// The function returns a status code that indicates the outcome of the Write operation. We have chosen to only
// allow non-negative values to be written to the variable.
server.Add(new UADataVariable("WriteToThisVariable").WriteValueFunction<int>(
value =>
{
if (value < 0)
{
Console.WriteLine($"Value rejected: {value}");
return UACodeBits.BadOutOfRange;
}
Console.WriteLine($"Value written: {value}");
return null; // "Good"
}));
// Start the server.
Console.WriteLine("The server is starting...");
server.Start();
Console.WriteLine("The server is started.");
Console.WriteLine("Any value written to the example data variable will be displayed on the console.");
Console.WriteLine();
// Let the user decide when to stop.
Console.WriteLine("Press Enter to stop the server...");
Console.ReadLine();
// Stop the server.
Console.WriteLine("The server is stopping...");
server.Stop();
Console.WriteLine("The server is stopped.");
}
}
}
# This example shows how to use a function to define what happens with the value when an OPC client writes to a data
# variable. This is an example of the push data consumption model.
# You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server.
#
# Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .
# OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-CSharp .
# Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
# a commercial license in order to use Online Forums, and we reply to every post.
#requires -Version 5.1
using namespace OpcLabs.EasyOpc.UA
using namespace OpcLabs.EasyOpc.UA.NodeSpace
using namespace OpcLabs.PowerShellManagement
# The path below assumes that the current directory is [ProductDir]/Examples-NET/PowerShell/Windows .
Add-Type -Path "../../../Components/Opclabs.QuickOpc/net472/OpcLabs.ServerOpcUAComponents.dll"
Add-Type -Path "../../../Components/Opclabs.QuickOpc/net472/OpcLabs.PowerShellManagement.dll"
# Instantiate the server object.
# By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
$server = New-Object EasyUAServer
# Create a writable data variable and add a function that will be called when the data variable is written to.
# The function returns a status code that indicates the outcome of the Write operation. We have chosen to only
# allow non-negative values to be written to the variable.
$server.Add([UADataVariableExtension]::WriteValueFunction((New-Object UADataVariable("WriteToThisVariable")),
[RunspacedDelegateFactory]::NewRunspacedDelegate([System.Func[int, UAStatusCode]]{
param($value)
if ($value -le 0) {
Write-Host "Value rejected: $value"
return [UACodeBits]::BadOutOfRange
}
Write-Host "Value written: $value"
return $null # "Good"
})))
# Start the server.
Write-Host "The server is starting..."
$server.Start()
Write-Host "The server is started."
Write-Host "Any value written to the example data variable will be displayed on the console."
Write-Host
# Let the user decide when to stop.
Write-Host "Press Enter to stop the server..."
Read-Host
# Stop the server.
Write-Host "The server is stopping..."
$server.Stop()
Write-Host "The server is stopped."
' This example shows how to use a function to define what happens with the value when an OPC client writes to a data
' variable. This is an example of the push data consumption model.
' You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server.
'
' Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-ConnectivityStudio/Latest/examples.html .
' OPC client and subscriber examples in VB.NET on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-VBNET .
' Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
' a commercial license in order to use Online Forums, and we reply to every post.
Imports System
Imports OpcLabs.EasyOpc.UA
Imports OpcLabs.EasyOpc.UA.NodeSpace
Namespace Global.UAServerDocExamples._UADataVariable
Partial Friend Class WriteValueFunction
Shared Sub Main1()
' Instantiate the server object.
' By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
Dim server = New EasyUAServer()
' Create a writable data variable and add a function that will be called when the data variable is written to.
' The function returns a status code that indicates the outcome of the Write operation. We have chosen to only
' allow non-negative values to be written to the variable.
server.Add(New UADataVariable("WriteToThisVariable").WriteValueFunction(Of Integer)(
Function(value)
If (value < 0) Then
Console.WriteLine($"Value rejected: {value}")
Return UACodeBits.BadOutOfRange
End If
Console.WriteLine($"Value written: {value}")
Return Nothing ' "Good"
End Function
))
' Start the server.
Console.WriteLine("The server is starting...")
server.Start()
Console.WriteLine("The server is started.")
Console.WriteLine("Any value written to the example data variable will be displayed on the console.")
Console.WriteLine()
' Let the user decide when to stop.
Console.WriteLine("Press Enter to stop the server...")
Console.ReadLine()
' Stop the server.
Console.WriteLine("The server is stopping...")
server.Stop()
Console.WriteLine("The server is stopped.")
End Sub
End Class
End Namespace