// This example shows how to create a hierarchical permission assignment in an OPC UA server, for Anonymous, Engineer and // Operator roles. // You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. // // Find all latest examples here: https://www.doc-that.com/files/onlinedocs/OPCLabs-ConnectivityStudio/Latest/examples.html . // OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-ConnectivityStudio-CSharp . // Missing some example? Ask us for it on our Online Forums, https://forum.opclabs.com/forum/index ! You do not have to own // a commercial license in order to use Online Forums, and we reply to every post. using OpcLabs.BaseLib.Security.User.Extensions; using OpcLabs.EasyOpc.UA; using OpcLabs.EasyOpc.UA.NodeSpace; using OpcLabs.EasyOpc.UA.Security.Subject; using System; namespace UAServerDocExamples.AccessControl { internal class PermissionAssignment { public static void Hierarchical() { // Instantiate the server object. // By default, the server will run on endpoint URL "opc.tcp://localhost:48040/". var server = new EasyUAServer(); // Clear the default security roles (Operator) for the Anonymous user. server.UserManagers.Anonymous.SecurityRoleIdSet.Clear(); // Create users with Engineer and Operator roles. server.UserManagers.NameAndPassword.CreateWithSecurityRoleIds("engineer", "pass", new string[] {UASecurityRoles.Engineer}); server.UserManagers.NameAndPassword.CreateWithSecurityRoleIds("operator", "pass", new string[] {UASecurityRoles.Operator}); // Specify the default permission assignment for the custom nodes under Objects folder. Anonymous users will be // able to view only, authenticated users will be also able to modify. server.ObjectsNamespaceDefaultPermissionAssignment = UAPermissionAssignment.AuthenticateUserToModify; // Define some nodes with different permission assignments. // This data variable is readable by anyone, but only writable by authenticated users, because it inherits // permission assignments from the Objects folder, which further inherits them from the namespace. server.Objects.Add(new UADataVariable("PublicReadableDataVariable").ReadWriteValue(0)); // This data variable will be readable and writable by anyone. It inherits the read permissions for anyone from // the Objects folder, and it adds its own permission assignment for write permissions. var publicReadWriteDataVariable = new UADataVariable("PublicReadWriteDataVariable").ReadWriteValue(0); publicReadWriteDataVariable.PermissionAssignment = new UAPermissionAssignment { new UARolePermissions(UASecurityRoles.Anonymous, UAPermissions.ModifyBasic) }; server.Objects.Add(publicReadWriteDataVariable); // This data variable will only be accessible to authenticated users. Other users will not even be able to see // it (browse for it). We specify that it should not inherit permissions from the namespace, but instead have // its own permission assignment. var authenticatedDataVariable = new UADataVariable("AuthenticatedDataVariable").ReadWriteValue(0); authenticatedDataVariable.PermissionAssignment = new UAPermissionAssignment { new UARolePermissions(UASecurityRoles.AuthenticatedUser, UAPermissions.ViewBasic | UAPermissions.ModifyBasic) }; authenticatedDataVariable.PermissionsInheritanceType = UAPermissionsInheritanceType.None; server.Objects.Add(authenticatedDataVariable); // This folder will only be accessible to users with Operator or Engineer security roles. User that do not have // any of these security roles will not even be able to see it (browse for it). var operatorOrEngineerFolder = new UAFolder("OperatorOrEngineerFolder"); operatorOrEngineerFolder.PermissionAssignment = new UAPermissionAssignment { new UARolePermissions(UASecurityRoles.Operator, UAPermissions.ViewBasic | UAPermissions.ModifyBasic), new UARolePermissions(UASecurityRoles.Engineer, UAPermissions.ViewBasic | UAPermissions.ModifyBasic), }; operatorOrEngineerFolder.PermissionsInheritanceType = UAPermissionsInheritanceType.None; server.Objects.Add(operatorOrEngineerFolder); // This data variable will inherit permissions from the OperatorOrEngineerFolder, so it will only be accessible to users // with Operator or Engineer security roles. var operatorOrEngineerDataVariable = new UADataVariable("OperatorOrEngineerDataVariable").ReadWriteValue(0); operatorOrEngineerFolder.Add(operatorOrEngineerDataVariable); // A data variable accessible to Operator but not Engineer (typically, live data). var operatorDataVariable = new UADataVariable("OperatorDataVariable").ReadWriteValue(0); operatorDataVariable.PermissionAssignment = new UAPermissionAssignment { new UARolePermissions(UASecurityRoles.Operator, UAPermissions.ViewBasic | UAPermissions.ModifyBasic), }; operatorDataVariable.PermissionsInheritanceType = UAPermissionsInheritanceType.None; operatorOrEngineerFolder.Add(operatorDataVariable); // A data variable accessible to Engineer but not Operator (typically, configuration data). var engineerDataVariable = new UADataVariable("EngineerDataVariable").ReadWriteValue(0); engineerDataVariable.PermissionAssignment = new UAPermissionAssignment { new UARolePermissions(UASecurityRoles.Engineer, UAPermissions.ViewBasic | UAPermissions.ModifyBasic), }; engineerDataVariable.PermissionsInheritanceType = UAPermissionsInheritanceType.None; operatorOrEngineerFolder.Add(engineerDataVariable); // Start the server. Console.WriteLine("The server is starting..."); server.Start(); Console.WriteLine("The server is started."); Console.WriteLine(); // Let the user decide when to stop. Console.WriteLine("Press Enter to stop the server..."); Console.ReadLine(); // Stop the server. Console.WriteLine("The server is stopping..."); server.Stop(); Console.WriteLine("The server is stopped."); } } }
Copyright © 2004-2026 CODE Consulting and Development, s.r.o., Plzen. All rights reserved. Web page: www.opclabs.com
Documentation Home, Send Feedback. Resources: Knowledge Base, Product Downloads. Technical support: Online Forums, FAQ.Missing some example? Ask us for it on our Online Forums! You do not have to own a commercial license in order to use Online Forums, and we reply to every post.
Follow us on X (Twitter) | Follow us on LinkedIn