QuickOPC User's Guide and Reference
RegisterMultipleNodes Method (IEasyUAClientNodeRegistration)
Example 



OpcLabs.EasyOpcUA Assembly > OpcLabs.EasyOpc.UA.Services Namespace > IEasyUAClientNodeRegistration Interface : RegisterMultipleNodes Method
An array of node arguments for nodes that should be registered.
Registers the nodes specified by an array of node arguments (endpoint descriptor and node descriptor in each arguments object).
Syntax
'Declaration
 
<NotNullAttribute()>
Function RegisterMultipleNodes( _
   ByVal nodeArgumentsArray() As UANodeArguments _
) As Integer()
'Usage
 
Dim instance As IEasyUAClientNodeRegistration
Dim nodeArgumentsArray() As UANodeArguments
Dim value() As Integer
 
value = instance.RegisterMultipleNodes(nodeArgumentsArray)
[NotNull()]
int[] RegisterMultipleNodes( 
   UANodeArguments[] nodeArgumentsArray
)
[NotNull()]
array<int>^ RegisterMultipleNodes( 
   array<UANodeArguments^>^ nodeArgumentsArray
) 

Parameters

nodeArgumentsArray
An array of node arguments for nodes that should be registered.

Return Value

Returns an array of integer handles that can be used for unregistering the nodes. Indexes in the returned array correspond with indexes in the nodeArgumentsArray.
Exceptions
ExceptionDescription

A null reference (Nothing in Visual Basic) is passed to a method that does not accept it as a valid argument.

This is a usage error, i.e. it will never occur (the exception will not be thrown) in a correctly written program. Your code should not catch this exception.

Remarks

The method may perform the registration asynchronously.

Example

.NET

// This example shows how to register and unregister multiple nodes in an OPC UA server, and use this approach together with
// connection locking.
//
// Node registration (with OPC UA servers that support it) can improve performance with repeatedly accessed nodes.

using System;
using Microsoft.Extensions.DependencyInjection;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.OperationModel;
using OpcLabs.EasyOpc.UA.Services;
using OpcLabs.EasyOpc.UA.Services.Extensions;

namespace UADocExamples._EasyUAClientNodeRegistration
{
    class RegisterAndUnregisterMultipleNodes
    {
        public static void Main1()
        {
            UAEndpointDescriptor endpointDescriptor =
                "opc.tcp://opcua.demo-this.com:51210/UA/SampleServer";
            // or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported)
            // or "https://opcua.demo-this.com:51212/UA/SampleServer/"

            // Instantiate the client object.
            using (var client = new EasyUAClient())
            {
                // Obtain the client node registration service.
                IEasyUAClientNodeRegistration clientNodeRegistration = client.GetRequiredService<IEasyUAClientNodeRegistration>();

                // Obtain the client connection control service.
                IEasyUAClientConnectionControl clientConnectionControl = client.GetRequiredService<IEasyUAClientConnectionControl>();

                var nodeDescriptorArray = new UANodeDescriptor[]
                {
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[0]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[4]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[8]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[12]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[16]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[20]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[24]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[28]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[32]",
                    "nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[36]"
                };

                Console.WriteLine("Registering nodes");
                int[] registrationHandleArray = clientNodeRegistration.RegisterMultipleNodes(endpointDescriptor, nodeDescriptorArray);

                Console.WriteLine("Locking the connection");
                // Locking the connection will attempt to open it, and when successful, the nodes will be registered with
                // the server at that time. The use of locking is not necessary, but it may bring benefits together with the
                // node registration. See the conceptual documentation for more information.
                int lockHandle = clientConnectionControl.LockConnection(endpointDescriptor);

                Console.WriteLine("Waiting for 10 seconds...");
                // The example uses this delay to demonstrate the fact that your code might have other tasks to do, before
                // it accesses the previously registered nodes.
                System.Threading.Thread.Sleep(10 * 1000);

                Console.WriteLine("Reading (1)");
                UAAttributeDataResult[] resultArray1 = client.ReadMultiple(endpointDescriptor, nodeDescriptorArray);
                foreach (UAAttributeDataResult result in resultArray1)
                    Console.WriteLine(result);

                Console.WriteLine("Reading (2)");
                UAAttributeDataResult[] resultArray2 = client.ReadMultiple(endpointDescriptor, nodeDescriptorArray);
                foreach (UAAttributeDataResult result in resultArray2)
                    Console.WriteLine(result);

                Console.WriteLine("Unlocking the connection");
                clientConnectionControl.UnlockConnection(lockHandle);

                Console.WriteLine("Unregistering nodes");
                clientNodeRegistration.UnregisterMultipleNodes(registrationHandleArray);

                Console.WriteLine("Finished.");
            }
        }
    }
}
# This example shows how to register and unregister multiple nodes in an OPC UA server, and use this approach together
# with connection locking.
#
# Node registration (with OPC UA servers that support it) can improve performance with repeatedly accessed nodes.

# The QuickOPC package is needed. Install it using "pip install opclabs_quickopc".
import opclabs_quickopc
import time

# Import .NET namespaces.
from Microsoft.Extensions.DependencyInjection import *
from OpcLabs.EasyOpc.UA import *
from OpcLabs.EasyOpc.UA.OperationModel import *
from OpcLabs.EasyOpc.UA.Services import *
from OpcLabs.EasyOpc.UA.Services.Extensions import *


endpointDescriptor = UAEndpointDescriptor('opc.tcp://opcua.demo-this.com:51210/UA/SampleServer')
# or 'http://opcua.demo-this.com:51211/UA/SampleServer' (currently not supported)
# or 'https://opcua.demo-this.com:51212/UA/SampleServer/'

# Instantiate the client object.
client = None
try:
    client = EasyUAClient()

    # Obtain the client connection monitoring service.
    clientNodeRegistration = ServiceProviderServiceExtensions.GetRequiredService[IEasyUAClientNodeRegistration](client)
    if clientNodeRegistration is None:
        print('The client connection monitoring service is not available.')
        exit()

    # Obtain the client connection control service.
    clientConnectionControl = ServiceProviderServiceExtensions.GetRequiredService[IEasyUAClientConnectionControl](client)
    if clientConnectionControl is None:
        print('The client connection control service is not available.')
        exit()

    nodeDescriptorArray = [
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[0]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[4]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[8]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[12]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[16]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[20]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[24]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[28]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[32]'),
        UANodeDescriptor('nsu=http://samples.org/UA/memorybuffer/Instance ;ns=8;s=UInt32[36]'),
    ]

    print('Registering nodes')
    registrationHandleArray = IEasyUAClientNodeRegistrationExtension.RegisterMultipleNodes(clientNodeRegistration,
                                                                                           endpointDescriptor,
                                                                                           nodeDescriptorArray)

    print('Locking the connection')
    # Locking the connection will attempt to open it, and when successful, the nodes will be registered with
    # the server at that time. The use of locking is not necessary, but it may bring benefits together with the
    # node registration. See the conceptual documentation for more information.
    lockHandle = clientConnectionControl.LockConnection(endpointDescriptor)

    print('Waiting for 10 seconds...')
    # The example uses this delay to demonstrate the fact that your code might have other tasks to do, before
    # it accesses the previously registered nodes.
    time.sleep(10)

    print('Reading (1)')
    attributeDataResultArray1 = IEasyUAClientExtension.ReadMultiple(client, endpointDescriptor, nodeDescriptorArray)
    for attributeDataResult in attributeDataResultArray1:
        print(attributeDataResult)

    print('Reading (2)')
    attributeDataResultArray2 = IEasyUAClientExtension.ReadMultiple(client, endpointDescriptor, nodeDescriptorArray)
    for attributeDataResult in attributeDataResultArray2:
        print(attributeDataResult)

    print('Unlocking the connection')
    clientConnectionControl.UnlockConnection(lockHandle)

    print('Unregistering nodes')
    clientNodeRegistration.UnregisterMultipleNodes(registrationHandleArray)

    print('Finished.')

finally:
    client and client.Dispose()
Requirements

Target Platforms: .NET Framework: Windows 10 (selected versions), Windows 11 (selected versions), Windows Server 2016, Windows Server 2022; .NET: Linux, macOS, Microsoft Windows

See Also